Stellaris what causes late game lag. It gets quite slow in the late game and you just need to live with it. Stellaris what causes late game lag

 
It gets quite slow in the late game and you just need to live with itStellaris what causes late game lag This last game was played in the 2

ago. It's called Mass Genocide. 5. I'm trying to figure out what mods I have that is causing so much lag and I believe I've narrowed it down to one or all of these: Gigastructural Engineering. The answer is quantity of habitable worlds. 4 the same game is a slideshow, but Q6600 is less that the current minimun requeriment for stellaris. Put game speed down from faster or fastest to just normal in late game mostly it runs bit smoother then. Sunburnt_Hobo • 2 yr. I don't have any good ideas, but there are a few things you could try which might have an impact:Last edited by Malaficus Shaikan ; Aug 25, 2018 @ 6:53am. Very excited for the 2. Whilst the CPU was being utilized. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. In one save, in a medium sized galaxy, I can control 10 million fleet power fleets with no issues. Selecting main battle formation (mapped to group three) causes severe lag when scrolling the unit selection window, map, and otherwise controlling the game with them selected. 7 update, but when I loaded a late-game 2. So I can't seem to get into the late game to see how bad the lag is. However, unless you turn the planet spawn rate down, the overall number of potential colonies will be higher, leading to more lag in the late game when empires have expanded. The lag used to only be a late game issue (causing me to never finish a game of Stellaris), but it has now spread to mid-game as well sadly, and I see DLC upon DLC being released as if it's all fine and normal when the BASIC issue of the game, the performance, has never been properly addressed. Part of the equation really is that Stellaris is pretty CPU hungry and probably always will be. Inside star systems, you can only travel at sublight speed. Not 100 percent sure on this. You have probably noticed that a ingame day passes much slower than it did when you first started the save. Any Portrait Mod. Try playing Factorio if you want to try playing an optimized game. literally. Prior to the 2. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). Neither of those seem to have a major fps crash though, at least not that i've observed. Stellaris installed on SSD I've been playing with an 800 star game, without issue, until extremely late game (repeatable research is either nearing X or actually reached X). Problem iwth that is, by the end game, species because absolutely unmenagable. Most of us experience stutter and lag during late-game and since we have explored most of galaxy and taken all stars to ourselves there is no longer need to see stars or asteroids. Stellaris. This causes A LOT of lag, even in the early game. Essentially we had to roll back a part of the Starbase modifier fix to let the game run smoothly again. Didn't fix the issue though because I had 43% of the galaxy's pops. Reducing the number of pops in the galaxy reduces the number of calculations the game hss to run each month, whicj in turn reduces the lag. Hearts of iron is shameful at current state. 1. RULE 5: A photo of a tweet proving this is true. See, this is why you don't wait until late game. which show the pop's reaction to transitions between some states. Almost all the galaxy is colonized and lots of stuff is happening. 8GHz should be good enough to handle early to mid-game. The best steps for the player would be to expand the military research and development to different fronts and to have the latest tech for all the different types of weapons. 45. I get lag as well but only once the L-Gates start operating! And as it goes to Late Game Stage the lag worsens. I don't know what the details are but it seems to do with having particularly large sectors causing serious lag. Having a dozen of such fleets also makes fleet manager borderline unusable. These two are great for that. So to reduce lag in existing games: Purge empires. I'm fairly sure some of the pieces in your PC didn't even exist when Stellaris was launched, this game (HoI4 late game as well, and CK3 late game) has one of the worst optimizations in the world. Kayden_II Banned. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. I always found that game difficulty tends to buff early game AI, not late game. It's a very good idea and it's mechanics are cool but its ruined by pop lag issues. R5: So I broke my game on Xbox with late game lag in mid game. The lag is also inconsistent between saves. For me forcing V Sync through nvidia control panel fixed the issue and the game is buttery smooth aside from late-game lag. Indeed: late game performance is pretty smooth for the most part. 3 versions and 2. #1 Razorblade May 13, 2022 @ 12:31pm There's only so much that can be done. Stellaris > General Discussions > Topic Details. The problem, as I see it, is that one processor out. And yes, it did significantly. When I moved game to SSD they disappeared. SPOILER: 3. Also, when habitable worlds are rare the game is more interesting. For the DLC's, Stellaris is EXTREMELY bare bones without a good. I have to pause the game to issue fleet orders and such. This is a performance mod that mostly prevents the AI from causing the game to lag due to some of its actions, among other things. Fix Late Game Lag. With gestalt owning the whole galaxy, and having 4 races i can have over 13k. What causes all this late game lag? I'm only on my second real run and everything is really starting to lag and slow down the overall pace. Maybe not late game lag, but a feature to extend endgame time Lel. The game is basically done, crisis handled, wars over, winning by 20k victory points. Population is what causes game lag with how many calculations that run around them. With this edict they would at least have some more income, and more and more income as game progresses (and you keep culling). . Infinity's late game performance mod introduced many tweaks in the game. Its a known issue with the game, which is why there are population controls in the game settings (Logistic Growth Ceiling and Growth Required Scaling) as well as the ability to turn off the Xeno-Compatibility ascension perk (which causes even more. Civics Expanded+. Watch on. 75 or 1 4. With these changes alone I managed to get +30 fps even with a heavly modded game in late game. Now I only play max 400 system maps, but even on 400 stars I get lag very late endgame both for modded and unmodded games. FPS increases but there is every 3 seconds something like 2 sec "freeze" Deeper into the game it gets worse and worse. Stellaris is a rare gem in the pile of greed-powered-micro transactions full-half broken excuses for games…PDX have set the bar rly high how to maintain and expand their titles. Pathing isn’t too expensive but there are pitfalls that cause the AI fleets to bug out and attempt to repath dozens of. Stellaris 50348 Bug Reports 30675 Suggestions. Heavy use of both trading and gateway space station is also a recipe for maxing out CPU main thread's processing time. No one's CPU is. . population before lagg starts. Even if I change the display to windowed, it freezes so badly, it produces two windows. been sat on the game for 3 days straight and it's gone 30 years. I players and upgraded their fleets for them and it made the lag vanish. There are. Go to Stellaris r/Stellaris • by Anakin1882 Celestial Empire Late game too slow. Generally less pops = more performance. Maybe it's a problem with the graphics card. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. The longer I play Stellaris, the more micro-lag i accumulate . As it stands right now - just as game become really GRAND - with huge fleets, empires and stuff, it becomes unplayable. Seems to get truly bad after about. A few years ago I stopped playing because of an issue with the clausewitz engine and single processor load limitations at every date tick, which was making progression in a large galaxy impossible after a certain date - meaning that even at max speed it took forever to move forward in time from the calculation loads of all trade. Showing 1 - 2 of 2 comments. I haven't encountered any crashes with vanilla large late-stage game. 909 1. Hi, folks! I have a 12900k processor with liquid cooling, and even THEN I find that late game pop lag to be unacceptable, and that a setting that defaults to "on"(that is unchangeable mid game) that nerfs pop growth into the dirt after 1-2k, is completely unacceptable. Constantly opening/closing menus will slow down the game. So you want to reduce those. Having lots of small sectors should help with the lag. Obviously this can cause extreme late game lag, especially in mods that can create habitable planets. Starting at the mid-game, the decrease in performance accelerates and the performance gap between versions widens dramatically. My problem is that the game will pause in the lategame but display that it's still running norml so I have to abuse my spacebar until it properly pauses and releases it again. There's plenty of hard-code processing of pops happening, other than just weight block evaluations for job suitability. Jump to latest Follow Reply. 2 the primary source of the late game lagg was the constant check for tiles in sectors, and any AI controlled planets. 4 PATCH NOTES. Stellaris is my. But even on 800 star systems (and I have a BEEFY machine) , there's something about it that causes severe mid-late game lag. Eventually late game lag will cause the game to crash and these crashes will become more and more frequent as the save progresses. 25) Abandoned Gateways: x1 (to speed-up travel times a bit, I'd prefer x0. Apr 19, 2021. Being a beta there are some issues, but performance is WAY better than anything between 2. It's the thousands of ships all over the galaxy, each having data about it being updated 24 times a day. For quire a few reasons: 1. If you open Task Manager and go into the CPU details you'll notice that when the game is lagging, one core of your CPU will be pegged at 100% and all the others will be near idle. Apparently late game lag isn’t caused by lots of pops, it’s caused by. Game still lags a bit when selecting multiple fleets, but now it is actually playable, where other games. 3 update improved game performance a lot, couldn’t keep up at fastest for the first 50-100 years of the game but now there’s so much lag and it constantly freezes for a few seconds it takes forever to get anywhere in the game. NoDMoD Oct 19, 2021 @ 3:46am. This leaves the game CPU bound on a single core. Go to properties, and I think there’s a tab somewhere for overlay. I would compare it to a scalpel approach: you excise out certain mechanics from the game to reduce the lag. ago pretty much u/lanadelreyzerblades commented the main reason for lag in end game is the internal ai trying to calculate too much stuffStellaris pop modeling was based on the idea that every pop is important, and each pop has a history -- there are still temporary effects like Recently Conquered / Recently Liberated / Grateful Refugee / etc. I've played several 4X games before and they just skip past this issue by dialing back the scale so that it doesn't matter, by making everyone play hyperlane so that some semblence of strategy can be maintained, and/or by making every tool in the toolkit. Very excited for the 2. I can run the game well enough into late game on small galaxies with my 9-year-old i5 2500k. 1. Hearts of iron is shameful at current state. I know you can't make people pay for performance improvements (I think. The L gate lag is meant to be fixed in the latest beta which you can opt into via steam (right click stellaris in your library and select properties). The biggest cause of lag is too many pops so minimizing how much pops there are helps, in theory 2. Sports. No fix I am afraid unless you are a gestalt. They release a dlc focused on soviets, but soviets are unplayable at late game (as most of other countries post war 2). Few months ago it ran fine on my laptop that's half as powerful as my desktop. the fastest supercomputer on the planet could not run this game smoothly. Best thing i did to combat late game lag was get a mod that wont allow AI habitats. Lag comes from a number of sources; some of them can be alleviated with mods and others can't. Perhaps they try and find optimal routes more than they should? Whatever the case, it seems all but certain that gateways are the cause of the extreme late game stutters in 2. Late game lag got better yes at moment game runs fine and suddenly major stutter while cpu cores not max stressed the issue used be when a cpu core was stressed to the max so somewhere its improved. I ships not being upgraded. 2. I also keep fleetsizes around 100k which seems to help. I've been playing this game for quite a while, nearly have the galaxy conquered and I have fleet power…As with hoi4 late game lag, just force limit something. Stellaris will delete the commands everytime you exit and you must put the commands in the console when starting Stellaris. 3 UI scaling and i can't use mods in ironman mode. population before lagg starts. Rule #5: Most end-game lag comes from pops, so I removed the lag source from other empires. Having a dozen of such fleets also makes fleet manager borderline unusable. Population is what causes game lag with how many calculations that run around them. You’ll see a huge improvement. 5. For quire a few reasons: 1. The lag is so bad it drops me to 6-10 FPS and I can't figure out the cause. 3. I was getting really tired of in-game lag on my 6-year old computer. Video capture demo'ing issue in both icons as well as mouseover tooltips attached. A major task for the late game is to prepare for the end-game crisis. I firmly believe playing a smaller galaxy and/or reducing habitability can help thought. Originally posted by Army Pea: Originally posted by Crazytrain334:Put simply, Paradox using linear coding vs parallel coding. Report. Originally posted by mrdevin: it happends random it can happen ad the menu or ad the start of a game or even 20 mins into a game. If your empires tend to have many different species in them, synthetic ascension will help reduce some lag. Increasing Late Game Stability. What you want is. #1. They added a feature a few updates ago to customize your game, I don’t exactly remember it off the top of my dead, but it’s a slider when starting a new game that effects how fast pops grow in your game for all nations. Essentially we had to roll back a part of the Starbase modifier fix to let the game run smoothly again. Small map has helped late game lag for me. But Stellaris apparently uses an updated version of the. In the case of Stellaris it's the steady increase in POPs that usually nukes the game speed, with every individual POP taking its toll on the processor. So my game freezes late game (2400+) . Pulling population rights, and calculating if a pop can be eligible for promotion. Game is paused during demo, outliner sections are collapsed and outliner update rate is. #3. These are also important for improving late game performance by slowing pop growth. You can play logged in to Steam and not logged in to Paradox and it should be fine (as fine as you can be in a huge 1000+ stars galaxy). Honestly I reckon a lot of the problems with Stellaris can be tracked back to it's engine. The most helpful thing is to play with smaller galaxies. This game only supports the multiple species on a planet idea by name, the engine can't handle it. As an exemple, played Mirror's Edge recently and the V-sync lag was unbearable (for me). As it stands right now - just as game become really GRAND - with huge fleets, empires and stuff, it becomes unplayable. 8. The most important addition is of course better optimisation, so that the endgame doesnt slow to a crawl. Stellaris - [Herbert 3. What causes this and how can i fix it? Vote. Open task manager and change the CPU view to logical processors. (on an old computer) Is the game still like that? Will I start blowing through days only to have 1day/second in the endgame? Any mods help this out? I appreciate any opinions and. 5 seconds, then lag for . 2 is about half as fast (twice as bad) as previous versions. It ran fine for me. I find limiting the mods I use helps. The late-game lag in Stellaris is a big issue, and it’s easily the hardest’ crisis’ you’ll have to deal with. 5 and setting galaxy size to *small*. So to reduce lag in existing games: Purge empires. MrHappyFeet87 • Hive Mind • 10 days ago. Like seriously, I would have arorund 500. Solution? overclock the monitor to 75Hz and limit the fps on. Xgamer11270. Also don't make HUGE sectors. The failure of optimizations in Civ doesn't really change the fact that the game calculations needed for Stellaris are utterly trivial, but still take way too long. Well first you may want to ensure you have Xeno-compatibility set to “off” before starting any game. OddballAdvent • 7 min. The only notable slowdown at normal speed is fleets moving along hyperlanes. After I unpause, the game lags, then my screen flashes back. Some conflict there causes the lag. ago. it's. Got to mid late game, (before crisis or titans) in a medium galaxy, tried to have a war on another civ, but the game lagged to an unplayable state. I don't suggest changing pop growth stuff unless you know what you're doing. I wish I could go larger, but the creeping slowness is awful. e. I tried to play the egalitarian multi/species democracy twice. I noticed that in late game, theres a dramatic slow down which seems to be from gateways and l-gates. Rule #5: Most end-game lag comes from pops, so I removed the lag source from other empires. What PC do you have now? Stellaris is a resident sleeper when it comes to using full potential of your hardware resources. 2x and 3x still have some micro stutters, but normal is as good as it's been for some time. Besides that the amount of relics, leviathans, anomalies and fallen empires will be much lower, so there will be a lot less flavour, I'd recommend More Events Mod and Dynamic Political Events if you don't use it already. Also, the late game can be the part of the game when you challenge the fallen empires, if you haven't done so already. Some mods can absolutely kill your game. As it stands, I absolutely love this game - especially with mods to help round out or add to aspects of it. Fewer empires = fewer calculations. I've tried several things I've found over the internet regarding this, like disabling V-sync and logging off the PDX. As populations baloon this obviously becomes a problem. Jump to latest Follow Reply. vinhed •. Regardless of what we’ve tried, the two “client” players constantly lag behind the “server” player by several in-game days, causing the game to constantly stutter. All of the content is packed into the survey-expand stage of the game, and once you're out of that, nothing. This was done with genetic ascension and adding Fertile onto my species that has Budding. Mods can cause lag. /topic I have a decent PC, a 3. which is definitely a contributing issue to performance slowdowns in those games. . The mod was written long before Stellaris was rewritten to be mod-friendly, so it overwrites game files which causes issues with other mods too. Let’s address the elephant in the room before moving on with the ranking. Then you haven't played in the circumstances which cause the late game lag, or you're getting it and not recognizing it. use the stellaris_test beta branch, it fixes some of the more egregious lags caused by worms/gateways. Now the game performance is incredibly bad and game starts slowing down after 30 years. ) Mankind fears thought as. I firmly believe playing a smaller galaxy and/or reducing habitability can help thought. Close all the outliner sections. CryptoEnd game lag is still sorta there, seems better but still exists. 6 late game! Of course, that may depend on the machine and game settings. Friggin_Grease • 1 yr. 6 playthrough in the new patch, the game got catastrophically slow. The Lag. Late game performance tips that work. (And late game Stellaris, with lots of pops, has tons of calculations per tick) To alleviate this, CPUs also have a cache1 which is like having a small amount of really fast RAM on the chip itself. Running out of RAM or running low can cause a sudden unexpected slowdown late game even when no fights are taking place. Just search for that stuff on steam; there are lots of options. Even on 2. The limitation is the game engine. Jump to latest Follow Reply. . I know for a fact its because a ♥♥♥♥♥♥♥♥ of loops try to execute at the same time because the game literally pulses with lag, and it still does it when you put the game on slow. It's recently been discovered that it's the available jobs that cause slowness. Tried both vanilla and modded versions - issue persists in both versions. Is anyone getting same freezes on 3. Frame world late game causes mega lag problems due it's gigantic population and job creating abilities based on said population. Hi! Does anyone have any tips regarding the late gmae lag? I find myself beign unable to finish any game, most of the time I didn't even make it to the late game crisis because the game becoming such a slogfest before that time. I've never experienced "lag" in any Paradox game. I did some digging around and found that some major causes of late game lag are large number of. Reducing the number of habitable worlds is. the fastest supercomputer on the planet could not run this game smoothly. Tried every console command there is. If I zoom in and look at a reasonable area, my FPS will drop to 35ish. #4. Stellaris late game lag when selecting any ship please help. I really would appreciate if someone could help me to reduce the lag. I've heard Xeno-Compatibility causes huge amounts of lag because it makes the amount or species balloon to a huge degree, and Pop actions are determined by species, not empireHave a trade/piracy/convoy screen. Because by the time 2400 arrives, fastest speed in late game is the same as normal speed in early game. I can't say it enough, reducing pathing is the most important factor in reducing late game lag. Obviously this can cause extreme late game lag, especially in mods that can create habitable planets. That means the less type of pops. In Stellaris I only play on max size medium maps. The file started at 2356. As has already been said, it creates a late game where you either live. My testing showed that to launch a multiplayer game, you must, at a minimum, have an internet connection to launch. As the game progresses there are too many objects to track for a single core to keep up. Genocide. This provides a big improvement performance to game load times due to how PhysFS (a library the game uses) loads files, it also helps with in game performance but load times are the big part. Actually your CPU is not good enough to run this game without lag regardless of what you might think. If anything, a large galaxy with few habitable planets may leave AI empires struggling; they will expand endlessly and run up the “governing capacity” (I play several Paradox games, can’t remember what Stellaris calls it rn) without. #16. 9. I suspect GuiObjects leaks may be one of the larger causes of "gamestopping" late game lag where you can save and load and its "better" for a bit, as there are a handful of functions that look at every gui object in. The problem becomes much worse once gateways are introduced. ago. I did a quick test, essentially making pops need 1/10th the progress to grow and found that it actually improved my performance substantially. . The problem lies in the lack of CPU threads the engine makes use of. Granted, I always play huge galaxies that end up with lots of empires. You would probably need a NASA Supercomputer to not get late game lag. Fixing late-game lag. Can anybody confirm that hayperlane only games run better late game, due to lessc laculations being made? I have a good rig but tons of mods, currently I can not play more than 600 stars, without. 3. This is especially common in empires where crime/deviancy is a problem. Stellaris pop modeling was based on the idea that every pop is important, and each pop has a history -- there are still temporary effects like Recently Conquered / Recently Liberated / Grateful Refugee / etc. The answer is simply none. But i played this game again after 2 years and spent a lot on DLC. I was just worried that I had something wrong with it. Those last 3 are the most important settings. The objective behind the changes introduced in the 3. I found the Yuht precursor relic that gives colony ships +1 pop. I think the issue is due to whatever information the game keeps sending to Paradox that causes this. I’m on a medium galaxy and even turned off primitives but they still showed up somehow so who knows at this point. #8. It's that the entire economy is broken atm. I prefer 2. 2 performance does not increase after the crisis hits. One way of solution was playing conqueror, and use a mod, that disables core sector limit. Mid-to-Late game - I can't even play wih Normal speed. 2 for me except the ai isn't constantly steeling the fed fleet from me and redesigning it anymore. I deliberately turn it off because while fun causes huge lag in the hands of a player and only a bit less in the hands of the AI. You would probably need a NASA Supercomputer to not get late game lag. Good shield and armor. For the love of god, stop adding features that slow down the game more and more until you fix late game lag. 3 which brought major late game slowdown to my game for the first time. Description. Its really bad in multiplayer. Too many pops, too many jobs, too many resources. I never experienced such stuttering before. 7 update, but when I loaded a late-game 2. I see that people make is so much further into the game, but I don't understand how they. . I've found, with default growth settings, this is already enough for most games to reach the vanilla end date without pop growth tanking anywhere near as much as it does now by the mid/late game. With zero min/maxing the tech tree should not be completed within 120 years, and the 'late game' economy should not result in. ago. I can't reproduce this with other games, including CK2 or EU IV. It runs at ~1 day/second at 1x speed and at 3x speed. So you want to reduce those. Originally posted by Elitewrecker PT: 2500 is the default game end date. the games #1 reason for lag is the internal ai trying to calculate stuff for pops and if you have, say for example, 4k pops. After Overlord release getting a new issue - on the 2nd day of every month game freezes for like 6 seconds. if you are used old saved data they always say to start out fresh as updates between patches can cause unintended problems that being said your main problem is your galaxy setup the game has a bit of an issue with the ai trying to calculate a metric fuck ton of stuff i. Selecting the fleet alone nearly causes my game to utterly freeze up and I found its literally the result of the amount of guns comboed with special things on each ship further made worse by the. Also, the game needa optimization, it's pretty buggy as of now. The mod gets the AI under control without affecting the gameplay of players and almost not affecting (as much as possible) the. Absolutely refreshing to play at early-game speeds all the time. Is there a way to have large maps without late game lag? I'm not too sure of how it works but I got a feeling that the number of habitable planets in the galaxy are a contributor to it. Limit the FPS to obtain the "no-tearing" effect without the lag. So given that there seems to be a engine issue that leads to late game lag does anyone have any tips for getting the late game at least playable?This and the overall late game AI lag. Baron Jukaga Loyalist Commander. < 1 2 > Showing 1 - 15 of 29 comments Viper217 Nov 16, 2020 @ 6:47pm It's gonna depend on your comp specs of course somewhat, but yes late game is. Small map size is better. #7. Pre 2. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks".